I am trying to draw a string on a bitmap, but if the text is too long, part of text may be clipped by the text renderer. If I can find which part of text was written I can write the rest of it on another bitmap.
Is there any text rendering function in C# so it gives a text and a proposed layout rectangle to draw text in the rectangle bounds and return the amount of string fitted in the layout rectangle?
string fittedString = TextRenderer.DrawText(graphics, text, rectangle);
If no, what is the easiest way to accomplish it?
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